Pictured here, from left to right, is the Wind Elevator, a "Windmill," and the Wind Pedestal. In order to distinguish that the player must use the same ability on all of these different objects, a wing motif was created. These wings, although a little different in appearance on each object, all react to the wind ability the same way. When the wind ability is used, the wings spin on the Y axis to let the player know what they are doing is working. In the end, these objects will also have similar color palettes. For example!
Here are some placeholder textures that are going to be used for playtesting. They will become beautiful one day.
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