That's a lot of plants. This is a shot of the tutorial in its entirety. You begin in the bottom left of the screen and progress until you reach the top right of the screen. It's all plants because those were the models that were ready to go in at the time of building the level out for playtesting. More interesting things to be added.
Here's an overview of a segment from the tutorial. The real challenge with placing assets is that all the models I had to work with are organic. Our rooms are square in nature, so the player collides with things in a very non-organic manner. What the plants do well is hide that! However, for a section like the one above, we will need to put in an actual straight wall, or be a little more clever.
This is actually what you see in game. It's important to put structurally sound objects where the water is spraying, otherwise that wouldn't make much sense. Probably.
This is mostly what we had to work with at the time. The X'd out assets were not used. All I can really say is the build looks much better than it did last quarter! And it can only get better from here. Til then! Bye
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