Time Witch is a shy and frail girl who doesn't like to fight. She reigns over time and...Khoa can probably tell you more about her because he created most everything about her. Maybe he'll write a blog on her one day, who knows. Below is his concept:
What attracted me to this design is the clock on her back, as well the scythe. I think they are both interesting elements that give her an interesting silhouette. A couple things I wanted to change were her hands and the scythe itself. I wanted to find a solution to the hands on her face. That is, an alternate pose that would still read as shy. As for the scythe, I didn't like that it acted as a part of her body (like a big mono-foot), and so wanted to separate it into its own object.
In this iteration, I removed the clock from her back, added a clock, and positioned them to be floating behind her. She's also standing on her scythe, a borrowed idea from my initial Time Witch design. In the end, despite her face, she just didn't look right. A shy girl wouldn't be standing on a scythe like that at all.
Next, I tried to cover her face with her hair and made her poncho more ragged like Khoa had originally illustrated. Because she is a being of time, her hair is constantly swept up as if it is being blown by the wind. I also changed the clock to be more abstract and represented by floating orbs. As a note, it looks as if the scythe is a part of her body here, but it's not. I can't remember why it's drawn that way.
Pristine poncho again. The clock made of orbs now has hands that I thought would come out of her back. This drawing was basically to get a feel for her floating.
Here, I came up with a scythe design that I'm not entirely sure if I like yet. In the top right is Time Witch's silhouette with her in-progress design. In the bottom right is an attempt to get her face right.
At this point, I showed Khoa all of the concepts I had come up with and we talked about how to make her better fit his vision. We decided to make her barefoot and stick with the old ragged clothes in order to juxtapose her young appearance. We also decided the hands of the clock didn't need to be attached to her.
More trying to nail her face. The hands of the clock are no longer coming out of her back, or attached to her person at all.
How do you draw shy people!!!
Her somewhat final design! (where I forgot the draw the hands of the clock) I got rid of the poncho and went back to Khoa's original illustration. I did this because the poncho does not work very well with her always raised arms. Her garb is made up of two layers: her dress, and a shawl that helps to conceal her arms and make her form ambiguous.
Next, I tried to nail down her clock and scythe and thought, why not combine them? The little arm of the clock looks dumb and needs to be made longer. I would also like the option of the scythe to be detachable from the clock and able to float around on its own. At any rate, I don't feel this design can be 100% finalized until the way she fights is fleshed out in detail. I also don't know how much I myself like this idea, and would like to see it mocked up in 3D before deciding.
That's all for now! The next blog post will be focused on Cake Witch and her design process.
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