Friday, November 1, 2013

Crawling to the Start Line

It's been kind of a slow week on the Bala side of things because of my other class, but this week, I've been working on fleshing out the world of Bala ever so slightly.  I took David's Booty Paladin concept and, for example's sake, stylized it more closely to what we're going for in this game.  In addition, I made a character line up of our currently approved concepts to form size comparisons and start to see some character relationships. 


Above, from left to right, is the Booty Paladin, a Fire Demon, a "Boss Witch," Dream Witch, a child,  a Cat Wizard, and Meiosis; more information on most of these creatures can be found here at the project's main blog.  These sizes are of course tentative depending on how they look in the actual game, and we are very literally taking this process one step at a time in order to stay within scope.

Another thing I did this week was begin to come up with an asset list of what I would like to show off in the environment sample.  In two words: boobie trees.   


David initially proposed a concept of trees with trunks of female bodies.  I immediately thought the concept was really interesting and could easily fit with our witchy theme.  Therefore, I came up with a couple concepts of poses for the trees.  I ended up really liking the tree that has a root dipping into the water.  In addition, these lady trees will be mixed in with regular trees, so that hopefully noticing the boobie trees will not be so apparent at first.  But we will see. 

Last, but certainly not least, I've spent a good chunk of the last week overseeing Dream Witch being modeled.  I acted as an annoying second head peering over Hank's shoulder and it's a wonder that he didn't punch my lights out.  But I am happy to say that her geometry is officially complete, and she looks absolutely amazing.  Hop on over to Hank's blog to read more about it (whenever he decides to post her), but for now, here's a teaser!


No comments:

Post a Comment