Monday, March 31, 2014

A Bala Break

It's the end of the first week of the quarter and I've had to direct my full attention on another project called Prisma.  In other words, no Bala progress this week!  On Prisma, we had to hit a very quick deadline, so I've been helping them with their environment art.  Here are a couple screenshots:






Some of the textures need work, and we still need to hone in on a more defined color palette, but we've made incredible progress!  I'll probably make another post about this project in the near future.  We haven't given up on Bala, but Bala progress has been really slow because of the focus on Prisma.  Bala will get more love soon, I promise!  


Saturday, March 8, 2014

hooplah

New models.


Finally got around to doing a model for the door that is raised by the wind.  Hopefully the relationship is clear enough.


Bridge you shoot down, ya dig?


The final door to exit the area with the boss.  The circle on the ground is going to be a magic circle that the boss comes out of.


Additionally, the final door will be inaccessible until the boss is defeated.  Magic circles floating in front of the door do not allow the player to leave.  These magic circles will be in the same vein as the magic circle on the ground that the boss comes out of.

The end.

Saturday, March 1, 2014

Abuela trees

The other day, I couldn't remember the things I did this week.  But, I think I did these things.


I've been wanting more trees in our game since forever, so I took the above geometry and mutilated it.  Original model belongs to Hank.


Above is the result of hacking off a couple limbs.  I didn't even mess with the UVs because why.  After this quick session of plastic surgery, I dove right into altering the texture that Hank had originally (the only thing I could salvage was the tree trunk, otherwise everything else was done from scratch).


My first tree baby.  


It turns out I had twins.  Isn't Image > Adjustments > Hue/Saturation... wonderful?


After dealing with the twins, I went back and updated Hank's texture.  The leaves were originally flat colors and didn't match the new tree textures, so had to be changed.  I think they look pretty good!


Here are all three together.  A big tree family.  


Additionally, I quickly revisited the door texture seen above.


I got rid of the borderline rainbow palette and made it into blues and grays.  I also made it look more like a door.  There are a couple things I would still like to fix, but for playtesting purposes, really wanted to replace the old door quickly.  The old door simply didn't look like a door, so players didn't know to interact with it.


The new door in Unity.  I also realized the other day that the door was accidentally put in backwards.  Oops... 


Another quick update I did was give the Fish Guardians textures.  They were originally a flat color because they were meant to be placeholder assets.  Unfortunately, we'll be using them for an unforeseen period of time because our character artist is busy with other things, which means no new shiny character models for us.  Since they're going to stay awhile, they might as well get a make-over, right?  They are also sad.  Very sad.

More to come...................................................